ViewerII offers several different ways to control animal-hardware-software interaction

The system can control self designed complex experimental setups.
It is possible to make or to let the animal interact with software controled devices like doors, food dispensers, loudspeakers, monitors, touch screens, shockers, lights and more.
The software can instantly react on sensor input, like beam-breaks for example, locomotion and place dependant measurements.

  • Let the animal conrtol devices like in conditioning experiments
  • Remote control devices manually and get actions logged in your result files
  • Trigger devices in dependency from the animal's position or pre-defined events
  • Combine device actions with if-relations
  • Write your own device control time tables with our script tool by simply adding actions
  • Record behavioral and/or physiological data and synchronize it with the animal's track data

Take a detailed look at this system...

     
Examples for software - hardware interaction implemeted with ViewerII
This page presents tools for place dependent device control a basic ViewerII system comes with.
 
To see a demonstration where sixteen zones trigger sixteen separate TTL pulses watch this video.
Read this illustrated User Story to see a setup BIOBSERVE implemented according to a customer's design.
The example shows how video-playback on monitors is triggered in different ways.
Additional analog signal input in a User Story. It is an example for an advanced application with a ViewerII plug-in.
How to acquire analog data simultaneously to the tracking experiment.
Part of the basic ViewerII interface: Send control commands in constant time intervals

 

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Technologies: video tracking, 3D tracking, forced swim test, forced swimming test, behavioral observation, phenotyping, internet camera control. Keywords: behavioral research, equipment, software, Windows, video tracking, BIObserve, 3D tracking, Viewer, Trackit, Spectator, activity, interaction, movement, non-verbal behavior, position, posture, behavior analysis, behavior recognition, behavioral observation, image analysis, image processing, pattern recognition, signal processing, video analysis, video tracking, open field, place conditioning, passive avoidance, place preference, object recognition, wind tunnel, human, animal, mouse, knockout, transgenic, rat, rodent, monkey, fish, insect, behavioral ecology, entomology, ethology, human factors, labor research, neuropharmacology, neuroscience, neurotoxicology, pharmacology, physiology, psychology, psychonomics, psychopharmacology, psychophysiology, toxicology, social psychology, time and motion studies, toxicology, training, usability testing, veterinary sciences, Webcam